Blueprint Programmer
Unreal Engine 4
Dual Souls was a game I created with two of my university friends for the Unreal Engine February Game Jam, 2015. Together we created the game from the ground up, over a period of 3 days and ended up being one of the three winners of the competition.
In Dual Souls your task is to bring two lost souls together and unite them by solving a series of puzzles contained in small, bite-sized levels.
I was responsible for managing the project, blueprint scripting, user interface, character orbs, texturing. I created a drag and drop system where game objects could be linked within the editor so that a level designer could quickly assemble levels and assign functionality on their own.